| Module | StateMachine::Integrations::Mongoid |
| In: |
lib/state_machine/integrations/mongoid/versions.rb
lib/state_machine/integrations/mongoid.rb |
Adds support for integrating state machines with Mongoid models.
Below is an example of a simple state machine defined within a Mongoid model:
class Vehicle
include Mongoid::Document
state_machine :initial => :parked do
event :ignite do
transition :parked => :idling
end
end
end
The examples in the sections below will use the above class as a reference.
By default, the action that will be invoked when a state is transitioned is the save action. This will cause the record to save the changes made to the state machine‘s attribute. Note that if any other changes were made to the record prior to transition, then those changes will be saved as well.
For example,
vehicle = Vehicle.create # => #<Vehicle _id: 4d70e028b876bb54d9000003, name: nil, state: "parked"> vehicle.name = 'Ford Explorer' vehicle.ignite # => true vehicle.reload # => #<Vehicle _id: 4d70e028b876bb54d9000003, name: "Ford Explorer", state: "idling">
As described in StateMachine::InstanceMethods#state_machine, event attributes are created for every machine that allow transitions to be performed automatically when the object‘s action (in this case, :save) is called.
In Mongoid, these automated events are run in the following order:
For example,
vehicle = Vehicle.create # => #<Vehicle _id: 4d70e028b876bb54d9000003, name: nil, state: "parked"> vehicle.state_event # => nil vehicle.state_event = 'invalid' vehicle.valid? # => false vehicle.errors.full_messages # => ["State event is invalid"] vehicle.state_event = 'ignite' vehicle.valid? # => true vehicle.save # => true vehicle.state # => "idling" vehicle.state_event # => nil
Note that this can also be done on a mass-assignment basis:
vehicle = Vehicle.create(:state_event => 'ignite') # => #<Vehicle _id: 4d70e028b876bb54d9000003, name: nil, state: "idling"> vehicle.state # => "idling"
This technique is always used for transitioning states when the save action (which is the default) is configured for the machine.
Beware that public event attributes mean that events can be fired whenever mass-assignment is being used. If you want to prevent malicious users from tampering with events through URLs / forms, the attribute should be protected like so:
class Vehicle
include Mongoid::Document
attr_protected :state_event
# attr_accessible ... # Alternative technique
state_machine do
...
end
end
If you want to only have some events be able to fire via mass-assignment, you can build two state machines (one public and one protected) like so:
class Vehicle
include Mongoid::Document
attr_protected :state_event # Prevent access to events in the first machine
state_machine do
# Define private events here
end
# Public machine targets the same state as the private machine
state_machine :public_state, :attribute => :state do
# Define public events here
end
end
As mentioned in StateMachine::Machine#state, you can define behaviors, like validations, that only execute for certain states. One important caveat here is that, due to a constraint in Mongoid‘s validation framework, custom validators will not work as expected when defined to run in multiple states. For example:
class Vehicle
include Mongoid::Document
state_machine do
...
state :first_gear, :second_gear do
validate :speed_is_legal
end
end
end
In this case, the :speed_is_legal validation will only get run for the :second_gear state. To avoid this, you can define your custom validation like so:
class Vehicle
include Mongoid::Document
state_machine do
...
state :first_gear, :second_gear do
validate {|vehicle| vehicle.speed_is_legal}
end
end
end
If an event fails to successfully fire because there are no matching transitions for the current record, a validation error is added to the record‘s state attribute to help in determining why it failed and for reporting via the UI.
For example,
vehicle = Vehicle.create(:state => 'idling') # => #<Vehicle _id: 4d70e028b876bb54d9000003, name: nil, state: "idling"> vehicle.ignite # => false vehicle.errors.full_messages # => ["State cannot transition via \"ignite\""]
If an event fails to fire because of a validation error on the record and not because a matching transition was not available, no error messages will be added to the state attribute.
In addition, if you‘re using the ignite! version of the event, then the failure reason (such as the current validation errors) will be included in the exception that gets raised when the event fails. For example, assuming there‘s a validation on a field called name on the class:
vehicle = Vehicle.new vehicle.ignite! # => StateMachine::InvalidTransition: Cannot transition state via :ignite from :parked (Reason(s): Name cannot be blank)
To assist in filtering models with specific states, a series of basic scopes are defined on the model for finding records with or without a particular set of states.
These scopes are essentially the functional equivalent of the following definitions:
class Vehicle
include Mongoid::Document
scope :with_states, lambda {|*states| where(:state => {'$in' => states})}
# with_states also aliased to with_state
scope :without_states, lambda {|*states| where(:state => {'$nin' => states})}
# without_states also aliased to without_state
end
Note, however, that the states are converted to their stored values before being passed into the query.
Because of the way named scopes work in Mongoid, they cannot be chained.
Note that states can also be referenced by the string version of their name:
Vehicle.with_state('parked')
All before/after transition callbacks defined for Mongoid models behave in the same way that other Mongoid callbacks behave. The object involved in the transition is passed in as an argument.
For example,
class Vehicle
include Mongoid::Document
state_machine :initial => :parked do
before_transition any => :idling do |vehicle|
vehicle.put_on_seatbelt
end
before_transition do |vehicle, transition|
# log message
end
event :ignite do
transition :parked => :idling
end
end
def put_on_seatbelt
...
end
end
Note, also, that the transition can be accessed by simply defining additional arguments in the callback block.
In addition to support for Mongoid-like hooks, there is additional support for Mongoid observers. Because of the way Mongoid observers are designed, there is less flexibility around the specific transitions that can be hooked in. However, a large number of hooks are supported. For example, if a transition for a record‘s state attribute changes the state from parked to idling via the ignite event, the following observer methods are supported:
The following class shows an example of some of these hooks:
class VehicleObserver < Mongoid::Observer
def before_save(vehicle)
# log message
end
# Callback for :ignite event *before* the transition is performed
def before_ignite(vehicle, transition)
# log message
end
# Callback for :ignite event *after* the transition has been performed
def after_ignite(vehicle, transition)
# put on seatbelt
end
# Generic transition callback *before* the transition is performed
def after_transition(vehicle, transition)
Audit.log(vehicle, transition)
end
end
More flexible transition callbacks can be defined directly within the model as described in StateMachine::Machine#before_transition and StateMachine::Machine#after_transition.
To define a single observer for multiple state machines:
class StateMachineObserver < Mongoid::Observer
observe Vehicle, Switch, Project
def after_transition(record, transition)
Audit.log(record, transition)
end
end
Any error message that is generated from performing invalid transitions can be localized. The following default translations are used:
en:
mongoid:
errors:
messages:
invalid: "is invalid"
# %{value} = attribute value, %{state} = Human state name
invalid_event: "cannot transition when %{state}"
# %{value} = attribute value, %{event} = Human event name, %{state} = Human current state name
invalid_transition: "cannot transition via %{event}"
You can override these for a specific model like so:
en:
mongoid:
errors:
models:
user:
invalid: "is not valid"
In addition to the above, you can also provide translations for the various states / events in each state machine. Using the Vehicle example, state translations will be looked for using the following keys, where model_name = "vehicle", machine_name = "state" and state_name = "parked":
Event translations will be looked for using the following keys, where model_name = "vehicle", machine_name = "state" and event_name = "ignite":
An example translation configuration might look like so:
es:
mongoid:
state_machines:
states:
parked: 'estacionado'
events:
park: 'estacionarse'
# File lib/state_machine/integrations/mongoid/versions.rb, line 5 5: def self.active? 6: ::Mongoid::VERSION =~ /^2\.[0-2]\./ 7: end
# File lib/state_machine/integrations/mongoid/versions.rb, line 37
37: def self.active?
38: ::Mongoid::VERSION =~ /^2\.0\./
39: end
Whether this integration is available. Only true if Mongoid::Document is defined.
# File lib/state_machine/integrations/mongoid.rb, line 346
346: def self.available?
347: defined?(::Mongoid::Document)
348: end
# File lib/state_machine/integrations/mongoid/versions.rb, line 29
29: def define_action_hook
30: # +around+ callbacks don't have direct access to results until AS 3.1
31: owner_class.set_callback(:save, :after, 'value', :prepend => true) if action_hook == :save
32: super
33: end
# File lib/state_machine/integrations/mongoid/versions.rb, line 9
9: def define_state_initializer
10: define_helper :instance, "# Initializes dynamic states\ndef initialize(*)\nsuper do |*args|\nself.class.state_machines.initialize_states(self, :static => false)\nyield(*args) if block_given?\nend\nend\n\n# Initializes static states\ndef apply_default_attributes(*)\nresult = super\nself.class.state_machines.initialize_states(self, :dynamic => false, :to => result) if new_record?\nresult\nend\n", __FILE__, __LINE__ + 1
11: end
Forces the change in state to be recognized regardless of whether the state value actually changed
# File lib/state_machine/integrations/mongoid/versions.rb, line 43
43: def write(object, attribute, value, *args)
44: result = super
45:
46: if (attribute == :state || attribute == :event && value) && !object.send("#{self.attribute}_changed?")
47: current = read(object, :state)
48: object.changes[self.attribute.to_s] = [attribute == :event ? current : value, current]
49: end
50:
51: result
52: end
Runs state events around the machine‘s :save action
# File lib/state_machine/integrations/mongoid.rb, line 402
402: def around_save(object)
403: object.class.state_machines.transitions(object, action).perform { yield }
404: end
Creates a scope for finding records with a particular state or states for the attribute
# File lib/state_machine/integrations/mongoid.rb, line 408
408: def create_with_scope(name)
409: define_scope(name, lambda {|values| {attribute => {'$in' => values}}})
410: end
Creates a scope for finding records without a particular state or states for the attribute
# File lib/state_machine/integrations/mongoid.rb, line 414
414: def create_without_scope(name)
415: define_scope(name, lambda {|values| {attribute => {'$nin' => values}}})
416: end
Uses around callbacks to run state events if using the :save hook
# File lib/state_machine/integrations/mongoid.rb, line 393
393: def define_action_hook
394: if action_hook == :save
395: owner_class.set_callback(:save, :around, self, :prepend => true)
396: else
397: super
398: end
399: end
Defines a new scope with the given name
# File lib/state_machine/integrations/mongoid.rb, line 419
419: def define_scope(name, scope)
420: lambda {|model, values| model.criteria.where(scope.call(values))}
421: end
Skips defining reader/writer methods since this is done automatically
# File lib/state_machine/integrations/mongoid.rb, line 387
387: def define_state_accessor
388: owner_class.field(attribute, :type => String) unless owner_class.fields.include?(attribute.to_s)
389: super
390: end
Defines an initialization hook into the owner class for setting the initial state of the machine before any attributes are set on the object
# File lib/state_machine/integrations/mongoid.rb, line 371
371: def define_state_initializer
372: define_helper :instance, "def initialize(*)\n@attributes ||= {}\nself.class.state_machines.initialize_states(self, :dynamic => false)\n\nsuper do |*args|\nself.class.state_machines.initialize_states(self, :static => false)\nyield(*args) if block_given?\nend\nend\n", __FILE__, __LINE__ + 1
373: end