| Class | StateMachine::StateCollection |
| In: |
lib/state_machine/state_collection.rb
|
| Parent: | NodeCollection |
Represents a collection of states in a state machine
Gets the order in which states should be displayed based on where they were first referenced. This will order states in the following priority:
This order will determine how the GraphViz visualizations are rendered.
# File lib/state_machine/state_collection.rb, line 93
93: def by_priority
94: order = select {|state| state.initial}.map {|state| state.name}
95:
96: machine.events.each {|event| order += event.known_states}
97: order += select {|state| state.methods.any?}.map {|state| state.name}
98: order += keys(:name) - machine.callbacks.values.flatten.map {|callback| callback.known_states}.flatten
99: order += keys(:name)
100:
101: order.uniq!
102: order.map! {|name| self[name]}
103: order
104: end
Determines the current state of the given object as configured by this state machine. This will attempt to find a known state that matches the value of the attribute on the object.
class Vehicle
state_machine :initial => :parked do
other_states :idling
end
end
states = Vehicle.state_machine.states
vehicle = Vehicle.new # => #<Vehicle:0xb7c464b0 @state="parked">
states.match(vehicle) # => #<StateMachine::State name=:parked value="parked" initial=true>
vehicle.state = 'idling'
states.match(vehicle) # => #<StateMachine::State name=:idling value="idling" initial=true>
vehicle.state = 'invalid'
states.match(vehicle) # => nil
# File lib/state_machine/state_collection.rb, line 55
55: def match(object)
56: value = machine.read(object, :state)
57: self[value, :value] || detect {|state| state.matches?(value)}
58: end
Determines the current state of the given object as configured by this state machine. If no state is found, then an ArgumentError will be raised.
class Vehicle
state_machine :initial => :parked do
other_states :idling
end
end
states = Vehicle.state_machine.states
vehicle = Vehicle.new # => #<Vehicle:0xb7c464b0 @state="parked">
states.match!(vehicle) # => #<StateMachine::State name=:parked value="parked" initial=true>
vehicle.state = 'invalid'
states.match!(vehicle) # => ArgumentError: "invalid" is not a known state value
# File lib/state_machine/state_collection.rb, line 79
79: def match!(object)
80: match(object) || raise(ArgumentError, "#{machine.read(object, :state).inspect} is not a known #{machine.name} value")
81: end
Determines whether the given object is in a specific state. If the object‘s current value doesn‘t match the state, then this will return false, otherwise true. If the given state is unknown, then an IndexError will be raised.
class Vehicle
state_machine :initial => :parked do
other_states :idling
end
end
states = Vehicle.state_machine.states
vehicle = Vehicle.new # => #<Vehicle:0xb7c464b0 @state="parked">
states.matches?(vehicle, :parked) # => true
states.matches?(vehicle, :idling) # => false
states.matches?(vehicle, :invalid) # => IndexError: :invalid is an invalid key for :name index
# File lib/state_machine/state_collection.rb, line 29
29: def matches?(object, name)
30: fetch(name).matches?(machine.read(object, :state))
31: end