|
http://www.sim.no/ http://www.coin3d.org/ |
The SbColor class contains the red, green and blue components which make up a color value.This class is used within other classes in Coin. It inherits the SbVec3f class, interpreting the 3 component vector as a vector in the RGB cube where the red, green and blue components corresponds to x, y and z respectively. More...
#include <Inventor/SbColor.h>
Public Member Functions | |
| SbColor (void) | |
| SbColor (const SbVec3f &v) | |
| SbColor (const float *const rgb) | |
| SbColor (const float r, const float g, const float b) | |
| SbColor & | setHSVValue (float h, float s, float v) |
| SbColor & | setHSVValue (const float hsv[3]) |
| void | getHSVValue (float &h, float &s, float &v) const |
| void | getHSVValue (float hsv[3]) const |
| SbColor & | setPackedValue (const uint32_t rgba, float &transparency) |
| uint32_t | getPackedValue (const float transparency=0.0f) const |
The SbColor class contains the red, green and blue components which make up a color value.
This class is used within other classes in Coin. It inherits the SbVec3f class, interpreting the 3 component vector as a vector in the RGB cube where the red, green and blue components corresponds to x, y and z respectively.
SbColor also adds a few extra methods for convenient handling of setting and getting color values as 32 bit packed values or as HSV values.
| SbColor::SbColor | ( | void | ) |
Default constructor. The color value will be uninitialized.
| SbColor::SbColor | ( | const SbVec3f & | v | ) |
Construct and initialize an SbColor with the red, green and blue values given by the v vector.
| SbColor::SbColor | ( | const float *const | rgb | ) |
Construct and initialize an SbColor with the red, green and blue taken from given rgb array.
| SbColor::SbColor | ( | const float | r, | |
| const float | g, | |||
| const float | b | |||
| ) |
Construct and initialize an SbColor with the given red, green and blue values.
| SbColor & SbColor::setHSVValue | ( | float | hue, | |
| float | saturation, | |||
| float | value | |||
| ) |
Set the color as a hue, saturation, value triplet. The hue component should be normalized to within [0, 1] before you call this method, where 0 is equal to 0° and 1 is equal to 360°.
| SbColor & SbColor::setHSVValue | ( | const float | hsv[3] | ) |
Set the color as a hue, saturation, value triplet. The hue component should be normalized to within [0, 1] before you call this method, where 0 is equal to 0° and 1 is equal to 360°.
| void SbColor::getHSVValue | ( | float & | h, | |
| float & | s, | |||
| float & | v | |||
| ) | const |
Return the color as a hue, saturation, value triplet.
| void SbColor::getHSVValue | ( | float | hsv[3] | ) | const |
Return the color as a hue, saturation, value triplet.
| SbColor & SbColor::setPackedValue | ( | const uint32_t | rgba, | |
| float & | transparency | |||
| ) |
Set the color value as a 32 bit combined red/green/blue/alpha value. Each component is 8 bit wide (i.e. from 0x00 to 0xff), and the red value should be stored leftmost, like this: 0xRRGGBBAA.
The transparency value is not stored internally in SbColor, just converted to a transparency value in [0, 1] and returned in the transparency field. A value of 1.0 means completely transparent and a value of 0.0 is completely opaque.
| uint32_t SbColor::getPackedValue | ( | const float | transparency = 0.0f |
) | const |
Return color as a 32 bit packed integer in the form 0xRRGGBBAA. The transparency part of the return value is taken from the supplied transparency argument.
Copyright © 1998-2010 by Kongsberg Oil & Gas Technologies. All rights reserved.
Generated on 19 Dec 2016 for Coin by Doxygen 1.6.1.