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The SoSceneKit class collects node kits needed to set up a scene: camera, light and shapes.Node kit structure (new entries versus parent class marked with arrow prefix):. More...
#include <Inventor/nodekits/SoSceneKit.h>
Public Member Functions | |
| SoSceneKit (void) | |
| int | getCameraNumber (void) |
| void | setCameraNumber (int camNum) |
| virtual SbBool | affectsState (void) const |
Static Public Member Functions | |
| static void | initClass (void) |
Protected Member Functions | |
| virtual | ~SoSceneKit () |
The SoSceneKit class collects node kits needed to set up a scene: camera, light and shapes.
Node kit structure (new entries versus parent class marked with arrow prefix):.
CLASS SoSceneKit
-->"this"
"callbackList"
--> "topSeparator"
--> "cameraList"
--> "lightList"
--> "childList"
(See SoBaseKit::printDiagram() for information about the output formatting.)
Detailed information on catalog parts:
CLASS SoSceneKit
PVT "this", SoSceneKit ---
"callbackList", SoNodeKitListPart [ SoCallback, SoEventCallback ]
PVT "topSeparator", SoSeparator ---
"cameraList", SoNodeKitListPart [ SoCameraKit ]
"lightList", SoNodeKitListPart [ SoLightKit ]
"childList", SoNodeKitListPart [ SoShapeKit, SoSeparatorKit ]
(See SoBaseKit::printTable() for information about the output formatting.)
| SoSceneKit::SoSceneKit | ( | void | ) |
Constructor.
| SoSceneKit::~SoSceneKit | ( | ) | [protected, virtual] |
Destructor.
| void SoSceneKit::initClass | ( | void | ) | [static] |
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
Reimplemented from SoBaseKit.
| int SoSceneKit::getCameraNumber | ( | void | ) |
Returns the index of the current active camera in cameraList.
| void SoSceneKit::setCameraNumber | ( | int | camnum | ) |
Sets the current active camera in cameraList.
| SbBool SoSceneKit::affectsState | ( | void | ) | const [virtual] |
Returns TRUE if the node could have any effect on the state during traversal.
If it returns FALSE, no data in the traversal-state will change from the pre-traversal state to the post-traversal state. The SoSeparator node will for instance return FALSE, as it pushes and pops the state before and after traversal of its children. All SoShape nodes will also return FALSE, as just pushing out geometry data to the rendering engine won't affect the actual rendering state.
The default method returns TRUE, on a "better safe than sorry" philosophy.
Reimplemented from SoNode.
Copyright © 1998-2010 by Kongsberg Oil & Gas Technologies. All rights reserved.
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