#include <scene_manager.h>
| struct _scene* GF_SceneLoader::is |
| const char* GF_SceneLoader::fileName |
| const char* GF_SceneLoader::src_url |
| u32 GF_SceneLoader::swf_import_flags |
| Float GF_SceneLoader::swf_flatten_limit |
| const char* GF_SceneLoader::localPath |
| const char* GF_SceneLoader::svgOutFile |
| u32 GF_SceneLoader::flags |
| u16 GF_SceneLoader::force_es_id |
| void* GF_SceneLoader::loader_priv |
| GF_Err(* GF_SceneLoader::process)(GF_SceneLoader *loader) |
| void(* GF_SceneLoader::done)(GF_SceneLoader *loader) |
| GF_Err(* GF_SceneLoader::parse_string)(GF_SceneLoader *loader, const char *str) |
| GF_Err(* GF_SceneLoader::suspend)(GF_SceneLoader *loader, Bool suspend) |
The documentation for this struct was generated from the following file: